The best way to look at and analyze this particular game is to understand the objects it contains: cards. All of the other mechanics rely on this foundation part of the game. Each card has an attribute that can reward a player with either ink, used when playing a card, or a writing cube (a personal token) which can be placed on a plot card. One of these attributes can then affect the state of the card.
For example: If a card is blue with a blue and a black dot in the top left, then the card can complete two different actions. The player may want to play the card in order to place a writing cube on the blue plot, however if they don't have any ink then they cannot play it. Instead the player must burn (discard) the card, collecting all of the available ink (the dots) from it.
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Player's hand at the beginning of a round. |
These then are the two states possible for the cards: turned into a writing cube or burnt into ink. As you can see, the states of these objects are very important to the playing of the game, as they allow you to do the only two things that will let you win.
There are, of course, other objects in the game. There is the plot card which is the space players put their writing cubes on. During the "Edit" phase of the game, players are rewarded for having the most tokens on a plot card. They may be rewarded in ink, but they may also be rewarded in idea tokens, a form of currency used to buy bonus cards. These bonus cards, found in the "Brainstorming Area" can be used to complete various actions like adding their writing cube to a plot, erasing a writing cube from a plot, etc.
Well, it's clear that there are a lot of different options when it comes to these objects. And though there are few of them, they can result in many different outcomes. The operative actions like burning a card, spending an idea token, or placing a writing cube on a plot are what lead into the resultant actions, a much more complex list of results that are produced because of the operative actions.
Some of these operative actions are as below, as are their resultant actions:
Burning a card: Player earns allotted number of black dots at the top left of the card. Card is discarded.With so many possibilities in resultant actions, Writer's Block leaves a lot of open room for gameplay and different choices. Now, keep in mind that all of these things are occurring within a few discrete spaces on the playing field. The list below this images spells these spaces out.
Burning a card which is related to a plot on which you have the majority of writing cubes: Player earns allotted number of black and colored dots at the top left of the card. Card is discarded.
Spend ink: Player is allowed to play a card. The card remains in front of the player. A writing cube is placed on the specified plot card.
Spend an idea token: Player may purchase card.
A bought card is played: Player may move a writing cube, add a writing cube, or remove a writing cube from plot cards.
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The game space as visualized by the developer of the game. |
Erased: A place for cards that have been removed from the game.
Plot Cards: The area to place down the writing cubes that help win the game.
Idea Deck: Cards that can be drawn and distributed for the player's hand.
Discard: The discard deck.
Ink Tokens: A place for ink tokens to gather.
Idea Tokens: A place for the idea tokens to gather.
Brainstorm area: The shop from which players can buy cards.
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One of the play spaces: the Plot Cards. |
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A player's idea tokens, ink tokens, and writing cubes. |
This is where you and your genius brain come in, as you start the game you must choose your hand for the next round in a draft format, meaning that you may pick one card from a hand but then must hand it off to the next player so that they may pick a card from that set. Here you must decide which plot you might go for, which cards you think are disposable, and which cards you think your opponents might be in need of. With the right strategy you could pick all the right cards and leave your opponents high and dry with the worst picks of the litter. This kind of challenge will help you weed out the good from the bad, the beneficial to the wasteful. A player should leave no stone unturned if they wish to make the right strategic move.
Now, there is some chance involved in the game, but only just enough to keep things interesting. Keep in mind that your opponents may have cards they bought during the brainstorming phase, and they could choose to use them against you. This is of course out of your control! Hopefully if you're making the right decisions you will be able to easily recover from an unexpected blow. In this way the game proves to be versatile, and rewards players for skilled gameplay, something that can be important to many players.
In my opinion Writer's Block is a well balanced game. With lots of opportunities to turn the tide back in your favor, like earning ink and purchasing cards to benefit you, there are many possibilities for play and numerous outcomes. With multiple outcomes comes interest in replaying the game. I've found that a majority of print and play games suffer from such an imbalance that it wouldn't be fun to play it again because you know how to break the game, and no one wants to play a game that doesn't challenge them to reach a goal in some way. Balance also means that players can feel like they are equally matched with each other and that each unique way to play can be effective, rather than one cut and dry method that always works well.
If I had to critique the game I would say the instructions are sometimes difficult to understand. Had the game not been explained to me by someone else beforehand I think it would have taken me at least one full playing of the game to understand most of the rules. For example: the rules state that the Martian plot card allows the winner of that card to erase two cards from the game. The instructions don't explain why this is different than simply discarding two cards, instead they could have explained that the erase pile remains for the entirety of the game, every round, so they cannot come back into play whereas discarded cards are shuffled back in for the next round. Of course, this is a minor disagreement, so overall the developer of this game should feel confident that they have found success!