Monday, October 5, 2015

Hard Surface Practice

Here's some hard surface modeling practice in progress.

Saturday, September 26, 2015

Final Isometric Game Mechanics

Hi again. Today I've got some finished isometric sketches of a few game mechanics I created alongside my hero prop, my robot's gardening shears. The drawing features PHYL himself, a quick character design. I'll soon be designing the shears out to make them way more awesome than a lame pair of modern day shears!

Friday, September 25, 2015

Mod Kit Update

I've made more progress on my mod kit recently, and a light has finally found its way into it. It took some time to refine, and I'm sure it will continue to change, but I think maglev laser lights will look really cool in the setting of an abbey.
Right now I'm working on a piece of vaulted roof webbing, as well as props and tiling texture sculpts.  A nice rose window is next up. Busy busy!

Wednesday, September 23, 2015

Finished Character Designs

Here are the results of my rendering! I'm pleased with the results. I'm partial to the lion and space gardener myself. Areas I'd like to improve:
-Continue to push local tone
-More refined lighting
-Better anatomy/posing

Tuesday, September 22, 2015

Mod Kit Progress

I'm currently working on a mod kit for a French Gothic style Abbey. I've already set up a level that has been play tested and is working well, so now it's time for some refined art. Currently the kit contains:
Light Fixture
Basic wall
Arch wall
Roof wall
Column (with end caps for finishing off roof segments against walls)
Windowed wall
Door wall

These pieces are almost ready to go in for baking and potentially a zbrush pass, though nothing significant. The main portion of my details in texturing will come through a set of a trim normals I'll sculpt in zbrush. I would prefer a majority of my general texturing (base color, metallic, etc) to be defined by tiling textures, and use normals, vertex painting, and deferred decals to do the dirty lifting and create variation.


Monday, September 21, 2015

Isometric Mechanic Sketches

Since the last update I've refined some of my hero props' mechanics. 

First up is our lovable gardening robot. He's got a big garden to work with, so he's going to have to work hard to keep up with the ever-growing plants. He can shape topiaries, trim back bushes, prune petunias, and more. Eventually he'll have to return to his shed to sharpen his shears again, but he may encounter more narrow passages where the bushes grow back almost immediately. Yikes. 

Second is a bit of a goofy one, I imagine it to be a sarcastic point and click like Grim Fandango. You've just moved to a new planet, but at least you've still got your trusty magnifying glass. Use it to translate signs, help locals solve mysteries, and look at dirt! Dirt has a lot to say.

Finally is our little buddy with, no, not a jet pack, but a personal hot air balloon! He can use it to jump ravines, find new islands, and skip over dangerous bits. He's going to have to be careful of where he goes, though, because only some islands have more gas for his jet pack.

Sunday, September 20, 2015

Biome Final Screenshot

Hello all! I worked away at this evocative biome for a couple of weeks. My setting was a Florida marsh, and I intended for the scene to come off as serene, inviting, calming.
I feel that the skybox ties a lot of this image together. The foliage textures were hand painted, the skybox and tiling textures are photos/photobashing.

If you're interested in seeing more of my process, please visit my process book.

Here to follow are some contact sheets: