Here are a set of questions I devised to ask play testers after they have played the rough version of my game, "Our Lord and Foe". I wanted to leave the questions vague enough for the player to not be influenced by the phrasing of the question, but specific enough to still get the information I'm looking for. Without further ado:
- Did you have trouble understanding how to play?
- Do you think the game is lacking anything?
- Do you find any parts of the game extraneous or unnecessary?
- Do you feel like the game is balanced?
- If you could change one thing about the game, what would it be?
- How do you feel about the theme? Is it cohesive?
- Is there anything in the game you wish there was more of?
- What is unique about the game?
- What is generic about the game?
- Would you play this game again?
- How much do aesthetics impact your view of a game?
- How do you feel about the writing/story based parts of the game (ex: character blurbs)?
- Are there any loopholes? Does anything seem unintentional/like a bug?
- What are your overall impressions of the game?
After a couple playtests I've already got a whole slew of changes to make. The first batch of these changes is as follows:
- Rules
- Players now start with 2 Serf Action Cards instead of 5
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- "Character Action Cards" have been changed to "Serf Action Cards" in the rules
- Changed "Power" to "Attack"
- Removed mention of tools from the rules
- Added rule that players must flip over a Lord Action Card each time they attack the lord
- Added rule that serfs must use their own energy, it cannot be shared. If Serf 1 has 1 energy, they may only use that serf once.
- Added 2 rounds to the game
- Other small wording changes
- Character Cards
- Balanced character stats to define roles more, ex: Serfs with high attack now have low energy, making them useful attack cards. Serfs with lower attack have more energy so that they may spend more time gathering resources, crafting weapons, and organizing attacks
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- Added "Character Card" near the top of each card for clarification
- Changed any mention of "power" to "attack"
- Lord Cards
- Added 10 HP to each Lord
- Added "Lord Card" on each card for clarification
- Changed some attack stats
- Changed any mention of "power" to "attack"
- Lord Action Cards
- Balanced number of different effects
- Made more HP attack based cards
- Serf Action Cards
- Removed a card that grated a weapon for one material
- Game Boards
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