but with cute pastel influences.
The following goes over our Game Features List, prioritized:
Player Locomotion- Players must be able to use their arrow keys in order to move a paddle horizontally in the playable area. This will allow them to bounce balls off of the paddle to aim towards bricks.
Level Hazards- Bricks are the key hazard in the game. There will be 3 types in each level: 1 hit bricks, 2 hit bricks, and 3 hit bricks. This will allow for strategic placement of both types of brick to challenge the player.
Falling power ups will also serve as a hazard. While most will give the player positive temporary bonuses, some will shrink the player's paddle size and other's might steal a ball from the player.
Player Health and Respawn System- The player's number of lives will be determined by how many balls they have available to deploy. Should the player not catch a ball with their paddle, they will lose that ball and another will respawn on their paddle waiting to be shot. If the player reaches 0 balls they will lose the game.
HUD- The HUD will simply display the number of balls a player has at any given time, what level they are on, and how many points they've received for breaking bricks.
Wall Collision- The paddle will collide with a wall on both the right and left sides of the stationary screen. The ball will be able to bounce off of the top, left, and right walls, but will fall through the floor at the bottom.
Game Camera- The game camera is stationary and does not move for the duration of the game.
The general take on this game will be light hearted, cute, and fun. And sparkly.
Really sparkly.
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You think I'm kidding? |
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